The Realms of Astrylis
Seven continents, each with its own cultures, magic, and secrets

Eldvaria
The Anchor Continent
The stable craton at the heart of Astrylis. Home to the elven capital of Elyndor, the Fae Queendom of Mystaris, the arcane dwarven forges of Mer'Faldhur, and the storm monks of Stormhaven.

Verda Niterra
The Living Continent
A vast eastern landmass spanning verdant druid forests to scorching red deserts. The Verdani tend sacred groves, Drakenith warriors guard the Red Sands, and the gnomes of Goldspring merge technology with starlight.

Tenebralis
The Twilight Continent
An isolated far-eastern continent locked in perpetual dusk. The Duskborn wolf-humanoids guard against corruption from their Gothic cities, while the Nocthyris practice forbidden Hemocraft in the Blood Moon Bastion.

Caelnyxia
The Shattered Continent
A fractured archipelago of floating islands torn apart by ancient cataclysm. The Nebularceans — beings of pure magic — study cosmic forces from their levitating capital of Nebularcea, connected by bridges of arcane energy.
Varnoth
The Continent of Contrasts
A vast land divided into three distinct zones: the steampunk technocracy of Steamford in the north, the forbidden desert of Dhul'Azhar at its center harboring the source of the Last Darkness, and the lush jungles of the Jaguar Lords in the south.
Islands of Piratea
The Lawless Archipelago
A volcanic island arc ruled by the Council of Captains. Pirates, smugglers, and outcasts have built a floating stronghold amidst the Cove of Eternal Mist, where the ruins of an ancient Leviathan rest beneath the waves.
CoralKeep
The Sunken Realm
An entirely submerged continental shelf ruled by Elder Thalassa Wavecrest from the crystalline domes of Thalassara. Coralians, Meridians, Glaucids, and Aquaridians inhabit this bioluminescent underwater kingdom.